acerca de la cibernetic critical architecture
NOX-Lars Spuybroek
Lars Spuybroek is the principal of NOX, an art & architecture studio in Rotterdam. Since the early nineties he has been researching the relationship between art, architecture and computing not only by building but also by writing, speaking and teaching. He received international recognition after building the Water Pavilion (HtwoOexpo) in 1997, the first building in the world fully incorporating new media. In 2004 NOX finished the D-Tower, the Son-O-house and a cluster of cultural buildings in Lille, France (Maison Folies). In the same year Thames & Hudson published his 400-page monograph, NOX: Machining Architecture.
Lars Spuybroek has won several prizes and has exhibited all over the world, among them presentations at several Venice Biennales, the Centre Pompidou in Paris, the Victoria & Albert in London and the Guggenheim Bilbao. He is a Professor and the Ventulett Distinguished Chair in Architectural Design at the Georgia Institute of Technology in Atlanta.
My Light
We can now ‘print’ an object directly from digital information – molds will just disappear. People have no idea yet what an incredible change in technology that is. And what that means for design. All design will become meta-design: objects can now be a range-of-objects like in a family or a species. Like zebra or oaks, or strawberries, or of course, people: not one is the same, but they are similar enough to be recognised. We designed the object in such a way that the differences would be easily readable, without making them too different. They can be big on top, big in the middle, or big below. They can have many holes or just a few. But they will always be private, each lamp you buy is different from the other, it’s unique.
MIT architects design building with ‘digital water’ walls
Pavilion is set to make a splash in Spain
Imagine a building made of water. It features liquid curtains for walls – curtains that not only can be programmed to display images or messages but can also sense an approaching object and automatically part to let it through.
MIT architects and engineers have designed such a building, and it will be unveiled at next year’s international exhibition in Spain. The “digital water pavilion” – an interactive structure made of digitally controlled water curtains – will be located at the entrance to Expo Zaragoza 2008, in front of a new bridge designed by Zaha Hadid. The structure will contain an exhibition area, a cafe and various public spaces.
“To understand the concept of digital water, imagine something like an inkjet printer on a large scale, which controls droplets of falling water,” explains Carlo Ratti, head of MIT’s SENSEable City Laboratory.
The “water walls” that make up the structure consist of a row of closely spaced solenoid valves along a pipe suspended in the air. The valves can be opened and closed, at high frequency, via computer control. This produces a curtain of falling water with gaps at specified locations – a pattern of pixels created from air and water instead of illuminated points on a screen. The entire surface becomes a one-bit-deep digital display that continuously scrolls downward.
All of the walls of the pavilion will be made of digital water, as will vertical partitions, both on the edge of the roof and inside it. The pavilion roof, covered by a thin layer of water, will be supported by large pistons and can move up and down. When there is too much wind, the roof will lower. Similarly, when the pavilion is closed, the whole roof will collapse to the ground and the whole structure will disappear.
“Water, actuated by gravity, has traditionally been the most dynamic element in architectural and urban space,” said William J. Mitchell, head of MIT’s Design Laboratory and former Dean of Architecture at MIT. “For centuries, architects have shaped and directed it by means of channels and pipes, nozzles, and valves. The industrial era brought powerful pumps, which enabled larger-scale water elements, such as jets that spurted high into the air.
“Now, in the digital electronic era, new combinations of sensor technology, embedded intelligence, networking, computer-controlled pumps and valves, and control software open up the exciting possibility of urban-scale, precisely controlled, highly interactive water.”
The facade of the water pavilion will be like a very large display, with text, letters, and interactive patterns. “You could throw a ball at the wall, and then see an open circle drop down to meet it precisely where and when its trajectory intersected the water surface. And, with suitable programming, touching the water surface at any point can propagate patterns horizontally, along the wall, to other locations,” Mitchell explains.
Equipped with suitable sensors, Water Walls can detect the approach of people and, “like the Red Sea for Moses, open up to allow passage through at any point,” said Mitchell. “This provocatively subverts the fundamental architectural conception of an opening as something, like a door, found at a fixed location.”
The Pavilion illustrates the potential of “digital water” as an emerging medium. While there have been prior attempts to digitally control water droplets, this is the first time that the idea was used to create an architectural space. Since plumbing and electronics are not inherently expensive and recycled water is plentiful and cheap, water walls could conceivably be created on a large scale.
“The dream of digital architecture has always been to create buildings that are responsive and reconfigurable,” said Ratti. “Think about spaces that can expand or shrink based on necessity and use. It is not easy to achieve such effects when dealing with concrete, bricks and mortar. But this becomes possible with digital water, which can appear and disappear.”
Ratti added: “In the Nineties, digital technology led us to fantasize about distant virtual worlds. Today we have moved on: the future of architecture might deal with digitally augmented environments, where bits and atoms seamlessly merge.”
The digital water wall concept was initially developed in the Zaragoza Digital Mile class at MIT, led by William Mitchell and Dennis Frenchman, with Michael Joroff and Carlo Ratti. The design of the Digital Water Pavilion was carried out by Walter Nicolino, Carlo Ratti, Claudio Bonicco and Matteo Lai at the architecture office carlorattiassociati (Turin, Italy); the engineering company Arup (London, UK and Madrid, Spain); and landscape architects Agence Ter (Paris, France).
More information and full credits can be found at www.digitalwaterpavilion.com.


lars spybroek
the water pavilion

water pavilion view
‘We should breed objects like we breed rabbits’
Lars Spuybroek